Need For Speed World

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Need for Speed: World (previously known as Need for Speed: World Online) is the fifteenth installment in the long-runningracing video game Need for Speed franchise published byElectronic Arts. This iteration has been co-developed by EA Black Box (now rebranded Quicklime Games) and EA Singapore. It is the first freemium MMORG in the Need for Speed series (though Motor City Online was originally conceived as a Need for Speed game) and is available exclusively for Windows-based PCs. World was released worldwide on July 27, 2010. However, people who ordered the Need for Speed: World Starter Pack had an early "head-start" in the game, which started on July 20, 2010.[1][2]

Gameplay

World takes on gameplay style of 2005's Most Wanted and 2006's Carbon, focusing on illegal street racing, tuning and police chases, and adds classic MMO elements to the mix such as special abilities. World is set in the fictional Tri-City, which is a mixture of the cities of Rockport and Palmont, the cities of Most Wanted and Carbon, into its map design, with redesigned graphics and new locations on the map to make travel between the two cities easier. The game currently features over 100 licensed cars consisting of tuners, muscle cars, exotics, race cars and SUVs. In Rockport, there are signs on the Downtown Rockport beltway that read "Tri-Cities", along with roads that lead to a bridge with tollbooths on the other side. However, the road past the tolls is locked to all drivers. Need for Speed fans assume that there are plans to add Tri-City Bay fromUndercover into the game. Once players complete their first few races, they would receive 500 free SpeedBoost points.
On December 2010, car performance customization was made available to players. Players can win parts from lucky draw, including rare Pro and Ultra series parts. Free players have a lower chance of winning a part compared to those who purchased SpeedBoost. Special card packs can be bought with SpeedBoost that give the greatly coveted parts. On March 16, 2011, visual aftermarket customization was also made available. All the in game cash bodykits from previous versions were removed. Most body kits require SpeedBoost to purchase. On March 31, 2011, Electronic Arts introduced a new game mode called Team Escape,[3] a cooperative version of a police pursuit where up to four players must race as a team driving from point A to point B while avoiding numerous cops. For this mode, two co-op versions of the game's power-ups have been released.[4] On July 26, 2011, a new game mode called Treasure Hunt was released. In this mode, played during free roam, players collect fifteen gems around a randomly selected area once a day in the World to earn boosts of reputation and in-game cash. Playing the Treasure Hunt mode multiple days in a row can build up what is known as a Treasure Hunt Streak. Players can earn high-end performance parts or additional power-ups after completing every hunt based on the day count of the streak (for example, if the player completes Treasure Hunt for twelve days in a row, they will receive a tier 1 pro performance part).[5] Skill customization was released, replacing the old level-up skill point system. All players that had the old skill points invested got skill mods corresponding with the skills they had invested points in. Players could only receive a maximum of 125 skill mods regardless of how many skills or cars they had. 4-star (highest) skill mods can be won from lucky draws or purchased through card packs. One-star mods are purchasable for in-game cash. On November 16, 2012, police vehicles were removed from free roam in World . Players were no longer able to start pursuits by ramming police vehicles; police chases are only possible by joining Pursuit Outrun events. On October 16, 2012, drag racing was introduced to World. This mode allowed players to race other players to the finish line in various strips of straight roads. Players would need to use manual transmission and shift their way to the finish. Automatic transmission is also available to the players. Single player mode has also been made available with in-game traffic.
 Before September 8, 2010, after reaching level 10 and access to only first tier and some second tier cars, the player would not be able to progress further in the game and would cease to earn any more experience points or cash. To continue the game, the player had to purchase the Need for Speed World Starter Pack. Without it, the player was allowed to play the game for as long as he or she wants, but he or she would cease to earn experience and cash.[6] On September 8, 2010 World had passed 1 million registrations. To celebrate that, the game was made free-to-play and the level cap was removed.[7]

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